Archive for March, 2014

How To Reform a Creeper – or A Woman Has a Right To Her Own Boundries

 

Stumbling across this article today, I was surprised at how much it’s message resonated with me.  As a female geek there have been many occasions where I’ve found myself in a situation where I did not feel comfortable and yet felt unsure about how to speak up about my own boundaries being crossed.  This article goes right to the heart of it being quick to point out that as a woman I am entitled to how I feel regardless of the reasoning.  It is okay to speak up and say “I’m done here and you need to step back” without being required to re-evaluate and see the other side.  I don’t have to be understanding if I’m feeling threatened.  I have a right to my own feelings.

I was actually a bit surprised to see the book The Gift of Fear referenced here, as it’s one I read roughly 15 years ago and have recommended to many friends.  It goes to the heart of the issue of the Creeper, namely that you need to trust your instincts.  I honestly believe that our instincts are the subconscious logic we all have noticing pieces of information so quickly and quietly that they are processed in the background while we’re going about the rest of our lives.  I believe they are generally a truer reaction to what is going on around us than our conscious mind is capable of since so many are attempting to persuade us one way or another.

I’m rambling at any rate but I found this to be a great read and some food for thought.

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An in depth walkthrough of a title that has taken on a lot of subtext and baggage lately. Really well written.

VG Researcher

This post is written by Rachel Kowert (University of Münster). Rachel has published  articles about cultural stereotypes of online gamers and relationship between social (in)competence and online video game involvement. She can be reached via Twitter. Also cross-posted at Gamasutra.

helloamiagamerRecent events have called into question just exactly what it means to be a “gamer” today. What was once a title associated with being a member of a fun loving community now seems to have become intertwined with the promotion of misogynistic and discriminatory behavior.

This perceived shift in gamer culture has been spurred by a series of recent events: the influx of threats directed towards Anita Sarkeesian following her Tropes vs. Women YouTube Series, the scriptedunscripted interaction presented at Microsoft’s E3 event that seemed to condone “rape culture”, and the transphobic comments by one of the hosts of the Video Game Awards, just…

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Why blame the aggressor when you can blame the victim?

In an effort to protect a boy in elementary school from bullying, the school administration has banned him from carrying his My Little Pony lunchbox to school.

While you can read the story here: School Bans Boy From Wearing My Little Pony Backpack, Claims It’s ‘A Trigger For Bullying’, I’d like to talk about what is inherently wrong with this approach to ending harassment.  Namely, it’s that you have shamed the victim.  The administration here has pointed the finger at Grayson and told him that so long as he adheres to guidelines his bullies prefer, he won’t have any issues.  Why in the hell are we pointing at a child and telling them they have to change reasonable behavior instead of going after the real issue here?  Why aren’t the bullies being punished?  How does it make any sense to have *this* as the response from the administration?

I honestly have no words for my anger and frustration at this particular type of response to violence and my very impotence at expressing myself only escalates this feeling.  I can only imagine how poor Grayson feels.